01
Profile
Headline AI work: an AI game-prototyping pipeline for Unity (Cursor + Unity MCP, schema-validated GDD manifests, human play gate) that took a GDD to a playable scaffold in 21 minutes. Technical Game Producer with 15 years of Unity/C# experience shipping games and leading Unity delivery. Hands-on across production leadership, C# systems, and procedural gameplay—from client titles at Tintash to founding OnTriggerJoy and shipping Symphorix to Steam Early Access. Strongest where creative vision must become maintainable, shippable systems under real constraints.
02
Skills
Production02
- Agile / Scrum
- Technical Project Management
- Cross-functional Leadership
AI tooling03
- Cursor
- Unity MCP agents
- Gemini
- LLM pipelines
- ComfyUI
Platforms05
- Steam (PC)
- Google Play (Android)
- App Store (iOS)
Unity packages06
- Addressables
- Cinemachine
- DOTween
- ProBuilder
- Test Framework
- Project Auditor
Services07
- Firebase
- AdMob
- Steamworks
- Soapbox Labs ASR
Workflow08
- Git
- GitHub
- Git LFS
- JSON Schema
03
Selected proof
AI game-prototyping pipeline (Unity)
I built an AI game-prototyping system for Unity. A 26-section GDD becomes a JSON-schema-validated manifest; a staged Cursor + Unity MCP agent scaffolds and greyboxes the game, stops at a human play gate ("is it fun?"), then adds presentation, and deterministic Editor audit tools check the result. 21 minutes from GDD to playable scaffold on one prototype; 20 of 22 acceptance tests passed at handoff; 5 prototypes run through it. Gemini listens to every generated sound for QA. Its rules and guides were adopted into live production games.
Symphorix — Steam Early Access
Music-driven survivorlike / roguelite. Lead engineer + producer. All-positive ratings. Store page →
Gamerize Dictionary
Lead PM + developer at Tintash for AAS Press (Japan). Unity EdTech — dictionary, mini-games, ASR, teacher LMS.
04
Shipped on Google Play
10M+ installs on Google Play
Game Producer at Apex Logics, shipping live updates.
play.google.com/store/apps/details?id=com.apex.dinohunter.adventuregame.jusassic3d
100K+ installs on Google Play
Game Producer at Apex Logics: core systems, performance and crash fixes; load time cut from over 28s to under 7s.
play.google.com/store/apps/details?id=com.novex.real.bus.simulator.driving.games
10M+ installs on Google Play
Worked as senior developer at Tintash.
play.google.com/store/apps/details?id=com.tintash.nailsalon
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Experience
Apex Logics
Mar 2026 – Present
Game Producer
Rawalpindi
- Deliver Unity game production and technical coordination for client and studio workstreams.
- Partner with engineering and design on milestones, scope control, and shippable builds under production constraints.
OnTriggerJoy
Feb 2024 – Present
Founder · Game Producer / Lead Developer
Punjab, Pakistan · Remote
Founded OnTriggerJoy (academy → studio). Shipped Symphorix as lead engineer/producer. Mentored 14 students historically (C#, design, Agile); now solo, company active.
- Owned production of Symphorix from concept through Steam Early Access (Jul 2025) — music-driven survivorlike / top-down bullet-hell with all-positive ratings.
- Designed music-based procedural generation tying enemy waves and combat patterns to rhythm and note systems; custom MP3 import.
- Programmed core C# / Unity mechanics including Core-node combat and bass / mid / treble synergies.
- Led under rural, resource-constrained conditions; scaled from mentorship academy into a shipping studio.
Also in progress (solo, unreleased — light touch): Apples Gone Wild Simulator 2025.
Monarch / Genopets
Apr 2024 – Sep 2024
Lead Technical Artist & Procedural Systems Developer
Remote · Genopets (flagship)
- Led procedural pets and terrains for Genopets (blockchain move-to-play) — dynamic, scalable world content with cross-functional delivery.
- Partnered with design and engineering on high-impact technical solutions that defined core visual and systems identity.
- Drove shader and procedural pipeline workstreams that elevated visual quality while protecting performance.
Tintash
Mar 2020 – Mar 2024
Game Producer · Technical Domain Expert — Games
Lahore · Remote
- Served as Game Producer / Technical Domain Expert across multiple Unity client titles — technical direction, timelines, and deliverables.
- Gamerize Dictionary (AAS Press, Japan): lead project manager and developer — Unity gamified JP–EN learner dictionary, mini-games, kingdom meta, ASR, teacher LMS/CMS; supported build through live updates.
- Worked as senior developer on Nail Salon 3D.
- Mentored engineers; specialized in shaders, procedural pipelines, and shipping standards (incl. Polkacity and other client titles).
OZI Technology
Oct 2019 – Mar 2020
Principal Software Engineer → Technology Lead
Lahore
- Advanced from Principal Software Engineer to Technology Lead over a six-month engagement.
- Contributed to software delivery and technical leadership in a product engineering environment.
UltPult Game Studio
Jan 2017 – Mar 2017
Head of Game Development
Lahore
- Created an in-house Unity SDK (thousands of extension classes, algorithms, plug-and-play components) that cut game development time from 1+ year to under 3 months.
- Trained developers on GDDs, design theory, and the MDA framework.
Giant Fox Studios
Feb 2016 – Dec 2016
Lead Game Developer
Lahore / Remote
- Led Unity game development for a remote indie studio under Jaime Fraina.
- Ported There's Poop In My Soup to mobile for Jaime's K Bros Games clients (Steam title by K Bros — mobile port credit).
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Education
MBA — Human Resources ManagementUniversity of Engineering and Technology, Taxila / APCOMS · Fall 2010 – Oct 2012 (degree Dec 2012)
BBA (Honours) — Human Resources ManagementNational University of Modern Languages / APCOMS · 2006 – 2009